Thematic Scenes (Agreement and Heightening, Matching, Non-Premise Scenes, Yes And)
Notes from Piero are in CAPS.
Player one and player two normally have equal status.
Build one line at a time, get rid of premise, player 1 and 2 play equal roles (no status difference)
Of note – you can’t communicate your theme to another player but the theme can influence your own actions. So the theme is a behavior springboard for thematic scenes and inspires your actions and your actions only. These are “Yes And . . .” scenes. Theme is meant to influence your own choices (e.g., if the theme is familial love, think “makes me feel . . . “ and then use those feelings and let them influence your choices. Thematic scenes are normally internally influenced.
They are characterized by being – “yes, and . . . “ scenes and build one line at a time. There is no pre-planning done here. These are not premise scenes where one person is trying to push their own ideas on to another person. You agree and you add, the additions should heighten.
These type of scenes are inspired versus tied to any agenda.
Yes, and scenes
Match emotion scenes
Absurd reality scenes – what will exist if this one absurd thing is true. Look to explore absurd reality and the repercussions of this world if this reality was true. (RIGHT, BOTH THEMATIC SCENES AND COMMENTARY SCENES MIGHT FIND THEMSELVES IN ABSURD REALITIES – THOUGH, IN THE THEMATIC SCENES, IT IS ABSOLUTELY FINE IF THEY DON’T – THE DIFFERENCE IS THAT IN THEMATIC SCENES, ALL PLAYERS AGREE TO THE ABSURD REALITY AND EXPLORE WHAT REPERCUSSIONS IT WOULD HAVE. IN THE COMMENTARY SCENES, USUALLY ONE PLAYER ACTS AS A STRAIGHT PERSON TO THE ABSURD REALITY AND CALLS IT OUT.)
Relinquish control in a scene by playing the scene and not a pre-conceived idea. Focus on your emotional response and reacting based on your point of view.
YEP, LISTEN AND RESPOND. ONE LINE AT A TIME AND BE INSPIRED BY THE THEME YOU CHOSE.